About This GameOn a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable. Developed during an age of ambition and wealth, the project was quickly abandoned when interest faded in the following years.The last transmission from Earth occurred more than thirty years ago. The Lun Infinus station contained five sentient computers, Derelicts, built with certain levels of mobility in the case of emergency or need for relocation. Each of these Derelicts was to formulate their own plan for colonization based on thousands of hours of simulations. Given the amount of time that has passed however, the simulations have become very elaborate and bizarre. Meanwhile however, a mysterious computer virus has emerged. The virus of unknown origins has been slowly ravaging the Derelicts. Because of this, more and more CPU processing power has been needed for anti-virus measures, leaving less power for the simulations. Coffee is the last mobile resident of the station, a small service robot who spends his days keeping the station and the Derelicts operational as they perform their daily tasks. Since CPU power is slim, Coffee has been cutting corners to find ways around the virus. By using small subsystems and less vital CPU's scattered through the station in lesser devices, Coffee has designed a line of digital helpers, each simply called a D-Co, or "Digital Counterpart", to assist him in fighting the virus and keeping the station operational. Eventually the virus gets the best of each D-Co, and Coffee tries to create an improved D-Co using a different CPU. The latest is D-Co 9, built using the code of a simple computer game. Coffee dedicates his own CPU to be used for the main simulations, putting D-Co in charge of moving his body throughout the station, taking care of the needs of the Derelicts, and fighting off virus attacks when they occur. GAMEPLAY: The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game. "The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together. The side scrolling action has different platforming elements for each section, the overhead adventure distills fun elements of a classic Zelda (including walls you can walk through or destroy) and the turn-based, RPG-style boss battles are visually mesmerizing and tough." -IndieGames.com "From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style." -mtv.com "The Desolate Hope is developed by Scott Games and upon booting it up, you will notice the great artwork the game uses. It combines three gameplay genres, side scrolling, overhead adventure and a turn-based RPG styled battles. It might sound like a messy mash up but the game is able to pull it off without a hitch and gamers are in for a unique experience. Offering hours of gameplay, a unique leveling system and a day-and-night cycle." -TheBitBag.com "The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. And the fact that you’re playing as an AI that developed from a computer game is a very hard wink at the exhaustive level of metagaming that’s going on." -GamesThatExist.com "There are plenty of hours of gameplay, a nonlinear path allowing for exploration, and detailed art design. Now you can't beat that..." -GameSpot.com "I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons)." -GamingSymmetry.com "So after encountering this on Rock Paper Shotgun, I was ready to declare my indie game of the year. Because any game made rock solid out of derelict, insane robots just makes my not-so-inner geek squeal. How insane are the robots? Each is actively running a matrix like test bed, and.... Well, one was building a mining simulator, decided that was too depressing, and started making toys. Another is trying to capture the artistic essence of the soul, but cant seem to make anything run for more than five seconds. The next is attempting to rebuild humanity out of two tissue samples. Then there's the one still running straight, he seems curiously nice... And the last one's dead and frozen. But still drawing power...Then there's the coffee pot. Which is you. Sort of. And hey, bonus! You've got fifteen days to live, and you're the ninth attempt at straightening things out. Good luck!" -an enthusiastic fan 1075eedd30
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About This GameMatryoshka Strike is a stylish and colorful shoot-em-up game with the classic characters of Russian fairy tales.Koshchey the Immortal, Baba-Yaga, Dragon Gorynych and others. And of course, Matryoshka. Simple and understandable multi-level gameplay with an increasing level of complexity. Dynamic soundtrack. Including a bonus "infinite" level. Bonus+ Game soundtrack for FREE! In SteamLibrary\steamapps\common\Matryoshka Strike\OST Collector's trading cards will be added later in accordance with the new rules of Steam. Backgrounds with characters of paintings by classical Russian artists. Matryoshka - Russian wooden toy in the form of a painted doll. Inside there are smaller dolls. Number of nested dolls from three or more. Usually they have an egg shape. The bottom is flat, Each doll consists of two parts: upper and lower. According to tradition doll painted as a woman in a red sundress and headscarf. Zmey Gorinich - fire-breathing dragon , with several heads. It is a representative of the evil principle in Russian fairy tales and epics. The dragon lives in the mountains, sometimes near rivers of fire guards "Kalinov most", which leads into the realm of the dead. He's always a lot of goals. The number of heads in multiples of three: 3,6,9,12. Most often, goals 3. The dragon can fly. Baba-Yaga is a character from Slavic mythology. This ugly hag has magic items. In the tales she is like the witch, the sorceress. She knows how to cast, fly in a mortar, lives in a hut on chicken legs. Her house is surrounded by a fence of human bones and skulls. She's luring people to eat them. Baba-Yaga looks like a hunchbacked old woman with a huge hooked nose. Koschey The Immortal - is a character from Slavic mythology. This is a powerful evil sorcerer. His death is hidden. “At sea there is an island, on the island is an oak tree, under the oak tree buried a chest, in the chest is a hare, in the hare - duck, in a duck - egg, in the egg - the death of Koschey.” Koschey – the king of his own Kingdom. Vodyanoy(Vodyanik) - spirit dwelling in the water, the owner of the pond. This negative and dangerous character looks like a naked bloated bug-eyed man with a fish tail. He is dressed in a red shirt, he has got green beard and mustache. He's a werewolf, can turn into a pike, catfish, duck, goose, rooster, log, and even a child and a horse. Vodyanoy lives at the bottom of a river or lake, where he has his Palace. Especially often he lives near an old abandoned mill. 1075eedd30
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About This ContentRed Orbs can be used in Devil May Cry 5 to acquire new skills and power up your characters, as well as letting you go back into battle after you lose.Note: Purchased Red Orbs are saved to your save data, and so will be unrecoverable if you delete your save data. The maximum number of Red Orbs you can have is 99,999,999, and additional orbs above this number will not be added. These orbs will not count towards your records, and will not be reflected if you are playing Bloody Palace. a09c17d780
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About This GameETERNAL MAZEFind the map, find the monoliths, avoid the dogs and survive to escape from the mazes! Inspired by crop circles, Eternal Maze is a puzzle adventure game about a farmer who is trapped in corn mazes. === STORY === A leading investigator in the field of contacts with the alien civilisations, Dr Andrew Mystyngton found something in common among the people who have lived all around world in different times. Beacons, in the form of monoliths, found all over the Earth's surface are used to send signal to the outer space. These monoliths have stopped working due to cataclysmic events in the past. However, most recently, these monoliths are starting to show some activity. In 1961, a farmer noticed a strange glow on his corn field. Despite fear, James soldier on to investigate the source of the glow... === GAMEPLAY === The farmer will need to find an exit to escape. But Alas! It is not as easy as it looks. Players will need to solve riddles, navigate through the endless maze, avoid obstacles and ferocious dogs and use random items correctly to find the exit. Lead the poor old farmer to the exit so that he can be on his way to the next maze and be a little closer to getting out of the maze. Use available items and abilities in order to find your way out. However, there are also buried treasures in the map. Find, collect and dug them for extra scores and earning the corresponding achievement badge. Beware, though, there are creatures in the maze which will try to stop you from getting out of the maze. The creatures can be avoided and some will not attack immediately. But, if they get wary, there is only one thing left to do… RUN!!! === FEATURES === - 3 main chapters with different scenes and themes (The first chapter is available on launch date with the 2 additional chapters to follow) - 7 different items that will either help or break you - 11 different interactive objects in the maze - 12 achievements to unlock (more are coming) - Retro pixel graphics - Available in English & Russian languages …and more! a09c17d780
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About This GameThe IntroductionOddly colorful, yet weirdly fun. Come take a dive into trip nation. Happy Pong will deliver your daily dose of abnormal in the convenience of a video game. This visual buffet offers a wide array of animated sensory experiences for you to choose from. Whatever happens, you are in for one wild ride. The Gist
The Explanation Happy Pong is a psychedelic arcade game with crazy visual effects. Your job is to destroy waves of campers in an onslaught of distortion; fight against the screen as you rack up points. Will you top the leaderboards? The Backstory You are under attack by unhappy campers looking to get up in your grill. Your goal is to use everything in your arsenal along with those leftover ingredients to show them who is the BOSS! The notable improvements from the XBLIG version of the game
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